Swk replied

778 weeks ago

Boss:
(only one boss per run) Hakenmann (Orobon)
Hildesvini (Marid)
Himinrjot (Buffalo)
Hraesvelg (Manticore)
Morbol Emperor (Morbol)
Nihhus (Wivre)
Repeatable: Yes
Reward: Key Item: Grimgerde's Feather
500 Ampoules of Therion Ichor


Treasure
Items: Hero's Reflections
Armoury Crate: Adaman Ingot
Scintillant Ingot
Dusty Potion
Pro-Ether
Amrita
Dusty Scroll of Reraise
Max-Potion
Assassin's Drink
Fanatic's Drink
Fool's Drink
Ameretat Vine x2 (Morbol Emperor)
Buffalo Hide (Himinrjot)
Buffalo Meat (Himinrjot)
Lacquer Tree Log (Morbol Emperor)
Orobon Meat (Hakenmann)
Manticore Fang (Hraesvelg)
Manticore Hair (Hraesvelg)
Manticore Fang (Hraesvelg)
Marid Hair (Hildesvini)
Marid Hide x2 (Hildesvini)
Wivre Horn (Nihhus)
Wivre Hide (Nihhus)
Wivre Maul (Nihhus)
Abjurations: Dryadic Abjuration: Feet
Earthen Abjuration: Legs
Earthen Abjuration: Body
Phantasmal Abjuration: Hands
Phantasmal Abjuration: Legs
Wyrmal Abjuration: Head

Monsters Found Here
Note: Pulling or aggroing one type of mob will cause the rest of the mobs of that type to link, regardless of where they are in the chamber. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies.

The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12. Either two groups of monsters and a weaker boss or one group of monsters and a stronger boss (a single boss can spawn as either strong or weak) will load.




Normal Monsters
Name Family
Bugard-X Bugards
Chigoe Chigoes
Craven Einherjar Ghosts
Dark Elemental Elementals
Djigga (Occasionally spawn from Hildesvini) Chigoes
Einherjar Eater Worms
Hazhalm Bat Giant Bats
Hazhalm Bats Bat Trios
Hyndla Hounds
Infected Wamoura Wamoura
Logi Bomb
Nickur Doomed
Rotting Huskarl (Warrior) Skeletons
Rotting Huskarl (Black Mage) Skeletons
Sjokrakjen Sea Monks
Special Monsters
Name Family
Huginn Bird
Muninn Bird
Heithrun Sheep
Saehrimnir Tiger

Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.

Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.
Please log in to post a reply.